Ivy Blooms in Winter

Introducing "Ivy Blooms in Winter" an exciting Point&Click 2D game set in 1935. The game puts the player into the shoes of an investigator who is in search of Ivy a missing girl. The player must follow clues, talk with NPC's and solve simple point and click puzzels in order to find Ivy. But here's a twist, the next person who gets to play the game will have a different narrative and different options that have been shaped by your choices and will follow a different path from yours.



  • Worked on the different narrative loops from the first one until the last one (1-5)

  • Worked on the different placement of pickups, and Items in order to progress on the story.

  • Worked on Monologues for creating a flow between the game and the player. This items when picked have a dialog.

  • Iterated on the different monologues and proided a clean version of them.

  • Create different prototypes to test the narrative and its different loops.

  • Worked on all the sounds of the game, 37 sounds for different Items.

  • Worked on differnt feedback sound, 10 sounds for each interaction.

  • Worked on the background music of the game, different background sounds for each location (5 locations).

  • Recorded the calls and create them in a soundproof environment.

  • Adjusted the calls and the sounds in FL Studio in order to achive good flow between songs

  • Designed the different actions of the player (atributes, speed, mechanics, chance events, ect..).

  • Iterated on the 5 different loops and provided a good flow between each iteration.

  • Worked on the placement for different Items and different combinations.

  • Implemented the Changes from the Game Loop to Unity, in order to create a good balance in the game itself.

  • Worked on the Controller, and creating it on Arduino.

  • Implemented the monologues and the different dialogues using the Monologue Tool created by our engenieer.

What I did?

This project was made for:

Narrative Design

Sound Design

Sound Design

Game Design

Genre: 2D Point&Click Engine: Unity Team Size: 7

Duration: May 2024 - June 2023 Platform: PC

  • Designed the different actions of the player (atributes, speed, mechanics, chance events, ect..).

  • Iterated on the 5 different loops and provided a good flow between each iteration.

  • Worked on the placement for different Items and different combinations.

  • Implemented the Changes from the Game Loop to Unity, in order to create a good balance in the game itself.

  • Worked on the Controller, and creating it on Arduino.

  • Implemented the monologues and the different dialogues using the Monologue Tool created by our engenieer.

  • Designed the different actions of the player (atributes, speed, mechanics, chance events, ect..).

  • Iterated on the 5 different loops and provided a good flow between each iteration.

  • Worked on the placement for different Items and different combinations.

  • Implemented the Changes from the Game Loop to Unity, in order to create a good balance in the game itself.

  • Worked on the Controller, and creating it on Arduino.

  • Implemented the monologues and the different dialogues using the Monologue Tool created by our engenieer.