
Ivy Blooms in Winter
Introducing "Ivy Blooms in Winter" an exciting Point&Click 2D game set in 1935. The game puts the player into the shoes of an investigator who is in search of Ivy a missing girl. The player must follow clues, talk with NPC's and solve simple point and click puzzels in order to find Ivy. But here's a twist, the next person who gets to play the game will have a different narrative and different options that have been shaped by your choices and will follow a different path from yours.
Worked on the different narrative loops from the first one until the last one (1-5)
Worked on the different placement of pickups, and Items in order to progress on the story.
Worked on Monologues for creating a flow between the game and the player. This items when picked have a dialog.
Iterated on the different monologues and proided a clean version of them.
Create different prototypes to test the narrative and its different loops.
Worked on all the sounds of the game, 37 sounds for different Items.
Worked on differnt feedback sound, 10 sounds for each interaction.
Worked on the background music of the game, different background sounds for each location (5 locations).
Recorded the calls and create them in a soundproof environment.
Adjusted the calls and the sounds in FL Studio in order to achive good flow between songs
What I did?
This project was made for:


Narrative Design
Game Design
Genre: 2D Point&Click Engine: Unity Team Size: 7
Duration: May 2024 - June 2023 Platform: PC
