





Born To Rise
Introducing "Born To Rise" an awe-inspiring 2.5D action-adventure platformer set within a mesmerizing underworld. Journey through treacherous acidic ruins, ancient cities steeped in history, and labyrinthine dungeons that seemingly stretch on endlessly. Engage in intense battles against corrupted creatures, unwitting pawns bound to serve their creator's nefarious whims. Immerse yourself in a captivating narrative that will unravel the true significance of your odyssey, while delving deep into the enigma surrounding the identity of the Archonist.
Prepare to ascend to new heights as you unveil the secrets that lie within, confronting formidable challenges, and unearthing the ultimate truth that awaits in "Born To Rise".
Designed and built the third level of our game in-engine.
Designed all the blocking structures and created the metrics for all the game.
Designed the enemy encounters and their placement in the third level.
Designed different variation of pickups and their method of gathering them in the third level.
Designed the placement of Key enemies in order to make the player search them in different areas.
Designed the mechanics for "Born To Rise".
Supervised the creation of enemies and their mechanics.
Created the AI Behaviour of the enemies and iterated them in order to create a good flow between the enemies and the player.
Created different mechanics for different assets of the game.
Created all the pickups and their base functionality.
Modified the values of the Player in order to obtain the most clean movement.
What I did?
Finalists On…














Level Design
Level Design
Game Design



Genre: 2.5D Platformer Engine: Unreal Engine 4 Team Size: 16
Duration: September 2022 - July 2023 Platform: PC (Steam)
Genre: 2.5D Platformer Engine: Unreal Engine 4 Team Size: 16
Duration: September 2022 - July 2023 Platform: PC (Steam)
Designed the mechanics for "Born To Rise".
Supervised the creation of enemies and their mechanics.
Created the AI Behaviour of the enemies and iterated them in order to create a good flow between the enemies and the player.
Created different mechanics for different assets of the game.
Created all the pickups and their base functionality.
Modified the values of the Player in order to obtain the most clean movement.
Designed the mechanics for "Born To Rise".
Supervised the creation of enemies and their mechanics.
Created the AI Behaviour of the enemies and iterated them in order to create a good flow between the enemies and the player.
Created different mechanics for different assets of the game.
Created all the pickups and their base functionality.
Modified the values of the Player in order to obtain the most clean movement.




