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Introducing "Shadows of Singraven" this is the project that we created for "Tweeduuster" and this aws the result. You play as Jan, one of the last witch hunters who was sent to investigate weird sightings, and find out what is going around Singraven manor. You as a player will find different difficulties and challenging puzzles that will think twice before doing anything.
Designed and built in diferent engines the different segments of the game.
Designed all the structures and created the basic template for all the game.
Designed the different pickups and placement on the level.
Designed different hazards that you will encounter, when and what is the challenge for the player.
Designed different encounters and different elements that the player can interact with.
Created the map with various Landscapes to iterate on the players performance.
Iterated on different zones of the game and creating different elements to add more interesting things to the gameplay.
Designed the inventory for the sanity pickups.
Designed the different Blueprints for the Tavern map and the different aspects of the game.
Iterated on the Sanity mechanic and add some features to it.
Created the different cutscenes for the game.
Added the different animations and created diferent Blueprints to work with them.
Created the Sprint functionality.
Created different puzzles in order to make the player entertained.
Changed collisions of different objects manually in order to prevent some tricky situations.
Created different mechanics with involve the Main Character.
What I did?
Level Design
Game Design
Genre: Open World/ Thriller Engine: Unreal Engine 5 Team Size: 8
Duration: 4/5 months (Vertical Slice) Platform: PC
Designed and built in diferent engines the different segments of the game.
Designed all the structures and created the basic template for all the game.
Designed the different pickups and placement on the level.
Designed different hazards that you will encounter, when and what is the challenge for the player.
Designed different encounters and different elements that the player can interact with.
Created the map with various Landscapes to iterate on the players performance.
Iterated on different zones of the game and creating different elements to add more interesting things to the gameplay.
Designed the inventory for the sanity pickups.
Designed the different Blueprints for the Tavern map and the different aspects of the game.
Iterated on the Sanity mechanic and add some features to it.
Created the different cutscenes for the game.
Added the different animations and created diferent Blueprints to work with them.
Created the Sprint functionality.
Created different puzzles in order to make the player entertained.
Changed collisions of different objects manually in order to prevent some tricky situations.
Created different mechanics with involve the Main Character.
Designed and built in diferent engines the different segments of the game.
Designed all the structures and created the basic template for all the game.
Designed the different pickups and placement on the level.
Designed different hazards that you will encounter, when and what is the challenge for the player.
Designed different encounters and different elements that the player can interact with.
Created the map with various Landscapes to iterate on the players performance.
Iterated on different zones of the game and creating different elements to add more interesting things to the gameplay.
Designed the inventory for the sanity pickups.
Designed the different Blueprints for the Tavern map and the different aspects of the game.
Iterated on the Sanity mechanic and add some features to it.
Created the different cutscenes for the game.
Added the different animations and created diferent Blueprints to work with them.
Created the Sprint functionality.
Created different puzzles in order to make the player entertained.
Changed collisions of different objects manually in order to prevent some tricky situations.
Created different mechanics with involve the Main Character.