Triassic Park

Introducing "Triassic Park" this is my prototype for a City Builder with a Park Simulation structure. this game is highly inspired by Jurassic Park and shows the player the possibility to build a park and overcome the difficulties that this City Builder presents to the player. In this game the objective will be to complete all the missions given to the player and to manage well the resources in order to progress. This game has a achievent progression were the player has to unlock new buildings and structures in order to achive certain goals.

  • Designed and built the level of the game in-engine.

  • Designed all the structures and created the basic template for all the game.

  • Designed the different buildings and their variations.

  • Designed the different functionality of the buildings.

  • Created a Data Table with all the information in order to create more buildings and add extra functionality.

  • Modified some buildings in order to instantiate canvas and to create a interactable map.

  • Modified the balance between the resources and their management.

  • Incrementing the resources when reaching a milestone.

  • Created a technology tree with different options and different outcomes.

  • Created some mechanics when spawning dinosaurs in the enclosure.

  • Creating different endings based on your resources and your ability to manage the park.

What I did?

Level Design

Game Design

Genre: City Builder Engine: Unreal Engine 4 Team Size: 1

Duration: 2 months Platform: PC

  • Designed the different functionality of the buildings.

  • Created a Data Table with all the information in order to create more buildings and add extra functionality.

  • Modified some buildings in order to instantiate canvas and to create a interactable map.

  • Modified the balance between the resources and their management.

  • Incrementing the resources when reaching a milestone.

  • Created a technology tree with different options and different outcomes.

  • Created some mechanics when spawning dinosaurs in the enclosure.

  • Creating different endings based on your resources and your ability to manage the park.

  • Designed the different functionality of the buildings.

  • Created a Data Table with all the information in order to create more buildings and add extra functionality.

  • Modified some buildings in order to instantiate canvas and to create a interactable map.

  • Modified the balance between the resources and their management.

  • Incrementing the resources when reaching a milestone.

  • Created a technology tree with different options and different outcomes.

  • Created some mechanics when spawning dinosaurs in the enclosure.

  • Creating different endings based on your resources and your ability to manage the park.

  • Designed and built the level of the game in-engine.

  • Designed all the structures and created the basic template for all the game.

  • Designed the different buildings and their variations.

What I did?

Level Design

Game Design

  • Designed the different functionality of the buildings.

  • Created a Data Table with all the information in order to create more buildings and add extra functionality.

  • Modified some buildings in order to instantiate canvas and to create a interactable map.

  • Modified the balance between the resources and their management.

  • Incrementing the resources when reaching a milestone.

  • Created a technology tree with different options and different outcomes.

  • Created some mechanics when spawning dinosaurs in the enclosure.

  • Creating different endings based on your resources and your ability to manage the park.