Game & Level Designer
Game & Level Designer
My name is Adrián Gómez Martín. I’m a creative developer
with more than 3 years of experience in Game Design,
Level Design and Scripting. All my life I have been amused
by games and their capacity to create something that will
show people an amazing interactive experience. Every
time I’m working on differents aspects of being a Designer
I always want to create something creative and fun.
My name is Adrián Gómez Martín. I’m a creative developer
with more than 3 years of experience in Game Design,
Level Design and Scripting.
Unreal Experience
Here I will explain my different contributions to each project that I worked on:


Born To Rise is an action adventure platformer in 2.5D inspired strongly by Metroid Dread and Hollow Knight. In this game you will explore various ruins and fight corrupted creatures to discover the meaning of your journey and solve the mystery behind the Arcanist identity.
It was a final project of ESAT and i worked with it with 15 people.
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Triassic Park is a City Builder game that is inpired on the franchise "Jurassic Park". In this game you will create diverse type of buildings and create dinosaurs to achive your_goal.
This game focuses on building structures, management of resources and increasing the park reputation.
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Long Fall is a 2D platfomer game that I’m developing on my Own. In this game your goal is to ascend and in order to do it you will need to avoid obstacles and find different pickups and upgrades to overcome them. You will play as Grumps a individual that needs to find his brother that climbed the mountain once before.
This game is still in development but I’m working on it in my free time.
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"Shadows of Singraven" is a game about the nun of Singraven, a nun who was prosecuted by her fellow nuns in a monastery for her curiosity for the outside world.
You play as Jan, one of the last witch hunters who was sent to investigate weird sightings, and find out what is going around Singraven manor...
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Unity Experience
Unity Experience
Here I will explain my different contributions to each project that I worked on:


Ivy Blooms in Winter is a Point and Click Game. In this game you will be put in the shoes of a detective that must find Ivy one girl that has gone missing. On the experience you will have to resolve some puzzles applying objects to different places in order to find Ivy, but be aware, everything you change in one place will have different outcomes in the future.
This project was done by the team “Chaotic Detectives” my group in Saxion University.
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Peak of Paws is a game created for one of my groups in Saxion called “PD5” in wich we decided to create a 2.5D Platform Party Game. This game is a Multiplayer game where the players have to compete for reaching the top. Once there the game finishes and shows the winner.
The game focuses on building blocks and reaching different heights to win the race against the other player.
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Defense the Position! is a Tower Defense 2D with Rogue-Like elements, with some animations and different waves. In this game the player must use well their resources and upgrade their towers in order to progress and reach the end of the waves.
This game was developed in 84h. But i want to develop it more in my free time.
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About Me
Level/Game Designer with kowledge on Scripting
Level/Game Designer with kowledge on Scripting



Hi, my name is Adrián Gómez Martín, a Game/Level/Technical Designer that likes to develop levels, mechanics and funcionality.
The games have always been part of my life. On my childhood i always seen people playing and argue about the videogames, is for that reason that when i grew i had one option clear, to became a designer.
So in 2021 i thought about the idea of became a Designer. After finishing the Bachillerato in Spain i decided to search some places to study a HDN in Computer Game Development (Game Design), and i found it on ESAT. After finishing my HND in ESAT Spain, I moved to Saxion university in Enschede Netherlands where currently I’m finishing my Bachelor Degree to improve my grade and also my knowldege about being a Designer.
My favorite type of games are the fighting games and platformer ones. I think i like them because they had so much to give and i see on them so much potential. So my objective on my Design career is to create a fighting videogame that makes people as excited as i am when i play those types of videogames. Nowadays i'm still thinking about that purpose and improving my studies and knowledge, to reach that objective.
Skills

100%

85%

60%

70%











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My Profession, my passion...